To gather experience, you need to register an account (requiring a working email address), though guest accounts let you test-drive Shell Shock Live. Getting in to play is as simple as owning a browser and email address. The weapons for each round are assigned randomly, pulling out of the pool you have available. Experience gathers slowly, but each step up unlocks new weapons, features or maps. Everyone gets experience, while winning adds bonuses. At the end of a certain number of rounds the scores are tallied and the winners announced. Nobody can be killed instead the goal is to do as much damage as possible to the other players. The setup is simple: there are two teams, players split evenly in groups of 1, 2 or 3. Multi-shots, splitting rockets, bouncing bullets, airdrops and more are all present, while additional bang can be unlocked through gaining experience or via weapons packs for sale in the game store. There is a nice selection of exotic weapons to fire, many which hail from the Scorched Earth stable. but most likely witness how your misjudgement of wind, power and accuracy lands a whopper of explosives in the middle of nowhere (or the ultimate insult it leaves the play area, never to be seen again). Once set, hit the and watch your shot curve beautifully over obstacles and right on top of the enemy. You aim and fire with the mouse: point the aiming cone at the best angle, then determine the power of your shot by pulling the cone towards or away from the tank. The game controls much like Worms did: you are represented by a tank, which can be moved forwards and backwards on the landscape (limited each turn by fuel, which depletes as you move). There have been many imitators to that classic, but none have ever come as close as the multiplayer bomb-fest Shell Shock Live, the strategic action arcade game from Kyle Champ. Bonus points if you conjured the memory of Scorched Earth, godfather of dropping cluster bombs on some hapless nitwit on the other side of a hill. If the formula rings a bell, it's most likely because you are thinking of Worms, the artillery genre's poster invertebrate. What happens when you take a few players, give them all over-the-top weapons and drop the lot on a 2D landscape that can be blown to bits? Total mayhem, obviously.
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